Best Upcoming Tycoon and Business Management Games Indie Game News November 2018

Best Upcoming Tycoon and Business Management Games   Indie Game News November 2018

Hello Indie Game Lovers, Nerds and Nerdettes
my name is Feniks and this is the Indie Game News. Before we start remember to check video description
for additional information. Today we look at Tycoon genre. As always we start with updates of last month Parkitect have seen beta 12 being released
to the public on 30th of October. Beta 12 includes a large audio overhaul adding
stereo sound, crowd sounds and music slider to ride settings as well as fixes to bunch
of audio issues game was dealing with We will see new path styles, and custom colours
to some normal paths. Developers added new building pieces – spires,
dormers, windows, doors and clocks. Lights have been added to many rides. Apart of that we will see performance improvements
and big reduction in RAM usage by the game as with each new release we will see several
bug fixes. Parkitect released in 2016 and gather so far
very positive reviews out of nearly 1000 reviews submitted. Currently the game is sitting at positive
88% score on Steam. Another game that has seen some good updates
is Cliff Empires. Clif empire entered version 1.7.x of early
access. We will see addition of new buildings: Parliament,
Hotel, Academy, Mall and Oceanarium We have access to new places of interest Residential
Skyscraper, Epic Fountain Stadium and Museum We will see introduction of mechanics of law
in administration window. Some buildings are affected by night shift
modifier during night time making them work slower, developers also added various mechanics
to working regulation and migration of labour. Rework has been done to aesthetics and ecology
bonuses from buildings. Cliff Empire is a game in which you take charge
of civilisation after nuclear war. World is covered with toxic fog and the only
places civilisation is able to exist is high above the ground on specially rised cliffs. Your job will be to: Develop in parallel the
economics of several independent cities trade between your cities and the orbital station. You will have access to 70 structures to construct
in your city 48 technologies to research and 15 different resources to trade. Game was released on Early Access in April
this year and gather over all 89% positive reviews out of nearly 500 submitted with recent
reviews sat at 97%. Machinky 4th Era is here so let’s talk about
what this brings to the game. We will see new industry chains with 2 new
cargo types: Sand and Steel. With addition of those resources we will see
new buildings Sand quarry with 2 upgrades, Steelworks with 3 upgrades some new building
recipes and factory upgrades. 4th Era brings you 7 more quest and addition
of new internal script director so it’s possible to add more quests easier in the
future. 4th Era is advance diesel age which gives
you access to 4 fast diesel engines. That come as rewards for quests. Players will gain access to new wagons for
sand and steel as well as highly requested iron wagon. Buildings now have onboard cameras (172 camera
positions for all buildings and building upgrades so you can climb up the chimney and look around
or even take a look inside one or two buildings). Vehicle’s (or building’s) on board cameras
now have directions and better transition between cameras itself. Now you can easily duplicate any train either
stopped inside the depot or running outside. Mashinky is a transport strategy game about
trains. The goal is to create your own transport empire
on a procedurally generated map. Game has been released in Early Access in
October last year and plans to take you through 7 Eras of train history with currently 4 eras
implemented to the game. Mashinky received respectable 85% positive
review score out of over 900 reviews submitted. It’s time to talk about new releases of
last month. Cities Skyline Industries released on steam
on 23 of October and gathered 81% positive review score out of 200 reviews submitted. Industries does to industrial zones what Parks
did to entertainment. Building on experience gained from the parks
developers allow you to create new industrial areas in which you will be able to fine tune
your industry. You can now see exact stages of production. You can follow your products from harvesting
to processing, storage and production; to then transport them to commercial zones and
export out of the city. In industry area you can place highly specialized
industrial buildings to build and manage the production chain from raw material extraction
up to final end product. Industry Areas are divided into four types
based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions
goals and staffing requirements New industrial buildings include Extractors,
Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture,
Car and Electronics produce luxury products, and require a large number of workers, water
and electricity as well as input from your industries. Finally you will see 3 new industry policies
and 4 new city wide policies as well as 5 new maps added to the game. Industry and Parks combined add new level
of depth to the game. Project Hospital released on steam on 30th
of October and has received so far great reception sitting at 90% positive review score out of
over 300 reviews submitted. Unlike many new tycoons this one is not an
early access which is great news. I support early Access initiatives but I get
tired of not seeing full releases any more. In Project Hospital you take dual role of
being a doctor and manager at the same time. Your job is to design your very own hospital,
you can either use predefined models or tweak every detail to you desire depending on how
involved you want get. Then you can jump on doctor duty and actually
work in a place you helped design. You will need to manage your staff ensuring
appropriate skills and work satisfaction. Game features campaign mode: which puts you
in shoes of crisis manager trying to save few failing hospitals. As well as sandbox mode allowing you endless
hours of gameplay starting from simple clinic all the way up to running your multi-story
hospital. Time for upcoming games. For a while tycoon and base building genre
had a little romance with old soviet infrastructure. So here we are with Workers & Resources: Soviet
Republic scheduled to release in first quarter of next year. It what developers describe as the ultimate
real-time soviet-themed city builder tycoon game your job will be to construct your own
republic and transform a poor country into a rich industrial superpower! You will have to manage all aspects of your
own republic with planned economy, including mining resources, manufacturing goods, construction,
investments, and citizens too. Game offers you ability to Create your own
industrial complexes with loading and unloading stations, storage, warehouses, and factories. You will be in charge of building the infrastructure
and managing its traffic, including roads, railways, sidewalks, conveyors, wiring, and
pipelines. Your job will be to wisely place and connect
factories, houses and warehouses, and make the most efficient connections or not it’s
soviet republic at the end of a day. Finally game will feature Economic simulation. Prices of resources on the global market are
changing over time as you play –one day you can sell or purchase steel for a $100
per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the
cost of work and resources. Foundation is set to release on Steam in first
quarter of next year. Foundation is a grid-less, sprawling medieval
city building simulation with a heavy focus on organic development, monument construction
and resource management. The game features in-depth resource management
akin to the Anno (Dawn of Discovery) series, expertly mixed with city building elements
from Settlers, SimCity, and Pharaoh all topped with narrative encounters inspired by Crusader
Kings II to create the ultimate medieval ant-farm simulation. Setting to redefine the city-builder genre,
Foundation puts the emphasis on the organic aspects of urbanism in the cities of old,
powered by Polymorph Games’ proprietary game engine, Hurricane, which allows for full
mod support and is optimized for the thousands of moving parts that come with building humongous
cities. There is a fair bit of content from the game
available on youtube already. As developers already sell the game from their
own website in its early access stage. I am torned when it comes to this game. On one hand it looks absolutely stunning and
I would love to play it. On the other hand price point is almost double
of that of Cities Skyline and developers already have 2 DLCs scheduled. I am always weary when it comes to games with
bunch of DLCs scheduled before even game has released. I think some city building fans still have
a bitter taste from Surviving Mars and it’s DLC pack. In my opinion you should stay consciously
optimistic and wait to see where development of this game goes. Okay guys that is it in this month Indie Game
News. If you know of any other games that should
be featured in next month updates or you released a game yourself please contact me at [email protected]
or tweet @Feniks_Gaming. If you enjoyed this video please don’t forget
to subscribe for more. Nerds and Nerdettes my name Feniks and it
was pleasure to have you here.

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About the Author: Oren Garnes


  1. I got in on the ground floor of the Foundation Kickstarter so I'm pretty ok with how much I payed for it. Really looking forward to checking it out. Thanks for the cool list as usual, found a couple of projects that will require my attention in the future 😀

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